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Case of the Locked Hothouse [MKM - 155]

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Case of the Locked Hothouse [MKM - 155]

Case of the Locked Hothouse [MKM - 155]

  • Rarity:

    R

  • #:

    155

  • Creature Type or Sub Type:

    Enchantment — Case

  • Rules Text Contains:

    You may play an additional land on each of your turns.

    To solve — You control seven or more lands. (If unsolved, solve at the beginning of your end step.)

    Solved — You may look at the top card of your library any time, and you may play lands and cast creature and enchantment spells from the top of your library.

$6.00
Case of the Locked Hothouse [MKM - 155]
$6.00

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Description

  • Rarity:

    R

  • #:

    155

  • Creature Type or Sub Type:

    Enchantment — Case

  • Rules Text Contains:

    You may play an additional land on each of your turns.

    To solve — You control seven or more lands. (If unsolved, solve at the beginning of your end step.)

    Solved — You may look at the top card of your library any time, and you may play lands and cast creature and enchantment spells from the top of your library.